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适用版本:4.8 - 4.16
Root Motion and IPC Animations (In-Place with Custom Attributes)
223 Animations, 18 aim offsets, 21 Split Jumps.
527 Total Animation Files.
INCLUDES: Idles, Walking, Jogging, Running, Crouching, Strafing, Turns, Hops, Jumps, Fidgets, Deaths and Transitions, and more.
IPC ANIMATIONS:
Our IPC animations have custom attributes providing continuous Speed and Rot(yaw) data curves for more flawless control and programming options, a feature used by major developers.
技术细节:
Rev. 2.7B Update
Updated Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
Turn In-Place Loops - For Standing and Crouching.
**NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo Controller. See the included "BP Config Settings" docs in “\Project\Source\” (not visible in the editor).
Reference Pose is an "A".
Rev. 2.7
Engine 4.15 - 4.xx
For Engine 4.14 and previous - All FBX Source animation files are included and can be imported perfectly including IPC.
FBX source files are in “\Project\Source\FBX\” (not visible in the editor).
All animations as Root Motion and IPC with continuous Speed and Rot(yaw) data curves, a feature used by major developers.
All animations on the stock UE4 template skeleton with IK bones.
Free Demo Blueprint Controller provided as is with no direct support.
Blueprints created by: "3 Prong Gaming"
“A” and “T” pose files included to change the default retarget manager stance.
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