Gliomorph is a humanoid creature character inspred by fungal structures. Gliomorph was created via a high-poly sculpt to game-ready model retopologization and projection method. Gliomorph is rigged to the Epic Skeleton and compatible with all animations available on the marketplace. Gliomorph was textured with PBR methods and is sure to terrify your players. Whether sculking through air vents or prying open doors, nothing stops the Gliomorph from finding its prey.
Technical Details:
Number of Characters: 1
Scaled to Epic Skeleton: Yes
Rigged to Epic Skeleton: Yes Rigged to Epic skeleton: Yes [Actually rigged to Epic skeleton, no retargetting shenanigans. Just consolidate skeleton assets.]
Number of Meshes: 1
Collision: Yes, custom Physics Asset
Triangles: 12828
Vertices: 7761
LoDs: None
Number of Master Materials: 1
Number of Material Instances: 4
Number of Textures: 6
Resolution of Textures: 4096x4096