IES - Impact Effect System 4.23

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发表于 2021-04-06 08:28:40 | 显示全部楼层 |阅读模式
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适用版本: 4.22 - 4.26

This is not effects package! It's a system that can be easily combined with any assets, your own or from Marketplace.
Setup effects for all collision events in your game - projectiles hitting different surfaces, thrown chairs, boxes or falling body - anything that generates Hit Event now will also spawn
Particle, Sound and Decal.
Super easy to setup - just add the component to an actor, and that's it!

Technical Details
Features:

- System that works, just by adding a single component to target actor!
- Working with anything that generates Hit Event
- Effect will attach to hit target, f.e. bullet hole in doors will move with opening - closing, and if Skeletal Mesh was hit - blood will stick to hit bone.
- Being component - you don't have to create new Blueprint for each new actor, just add a component to an object on scene
- Organized project files supports easy migration - all necessary assets are in one folder, the rest - mostly examples - can be deleted without any errors or dependencies.
- Creating new setups is as easy as possible with only two steps:
1.create new Data Table and fill up the rows
2.select it in IES component

Number of Blueprints: 4 core + 11 examples


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