- Slice skeletal mesh while animated or ragdoll
- Slice every single part of body (except for pelvis)
- No precut nor designated. Cutting planes are generated instantly as you intended
- One slicing for each bone is guaranteed
- Option for multiple slicing for each bone (Physics simulation is partially supported in this case)
- Option to stop animation or keep playing after sliced
- Easy to adapt to humanoid characters especially rigged to Epic Skeleton