Transparency Under Camera 4.18 - 4.24

[复制链接]
查看: 1788|回复: 1

2608

主题

6

回帖

1万

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
15538
发表于 2021-04-06 08:28:46 | 显示全部楼层 |阅读模式
蓝图模板
分类: 其它类
游客,查看本帖隐藏内容请回复


适用版本: 4.18 - 4.26

Transparency under the camera - is a blueprint component that you can embed in any of your characters. The component will make objects transparent between the camera and your character.

Support Folliage, StaticMesh, SkeletalMesh, InstancedStaticMesh, as well as your blueprints, including the above.

Support 4 transparent styles.

1) SimpleTranslucent - does not require configuration. Makes objects light transparent.
2) MaterialTranslucent - Preserves the original material and creates animation in time transparency. Supports only StaticMesh and Foliage. Requires customization. Details in the documentation.
3) MaterialTransclucent (no Anim) - The same, but without animation. Supports all. Requires customization. Details in the documentation.
4) BoxMask - creates a tunnel between the camera and the character. Requires customization. Details in the documentation.

If, for example, you select "MaterialTranslucent", but a dynamic object falls, then the option "MaterialTranslucent (no anim)" will automatically work. If the component is not configured, the "SimpleTranslucent" mode will work, even if you have selected the "MaterialTranslucent" mode.

Technical Details
Number of Blueprints: 2
Structures: 2
Material Functions: 1
Enum: 1
Material Parameter Collections: 1
Input: Keyboard and Mouse


3.jpg

2.jpg

1.jpg
回复

使用道具 举报

0

主题

11

回帖

486

积分

新手上路

Rank: 1

积分
486
发表于 2023-08-05 16:25:35 | 显示全部楼层
这正是我想要的资源!
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

精彩图文
客服 QQ: 2975281724
在线时间: 10:00-20:00
网站QQ群