双剑动作 BIP合集

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发表于 2021-02-17 23:28:30 | 显示全部楼层 |阅读模式
整套
分类: 格斗
格式: bip 
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TWO WEAPONS ANIMATION COLLECTION

3x2_Cover.jpg

1. Animation is clean and ready for use.
2. Skeleton have additional bones for weapons and shield mount and for character skirt as well. (check layers).
3. If your character don't need additional skirt bones - you can remove it or just don't use it.
4. Every attack corresponding to one or more parry or dodge movies and have same frame count.
5. Animation clips can be used with every biped humanoid type skeleton.

Pack included :

1. 1 3D MAX 2009 file with Character Studio skeleton. Animation clips loaded into skeleton and Motion Mixer as well.
2. 1 3D MAX 2009 file with 2 Character Studio skeletons fight each other. Animation clips loaded into skeletons and Motion Mixer as well.
3. 40 BIP animation clips file of Character Studio.
4. Animations timing list.
5. Animation notes.

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1) 2SW_combat_mode: 0 – 50 fr.,

2) 2SW_dodge_backwards: 51 – 86 fr.,
3) 2SW_dodge_to_left: 87 – 122 fr.,
4) 2SW_dodge_to_right: 123 – 158 fr.,

5) 2SW_duck_below_high_swing: 159 – 194 fr.,

6) 2SW_L_parry_from_stright_down: 195 – 230 fr.,

7) 2SW_L_parry_high_front: 231 – 266 fr.,
8) 2SW_L_parry_high_left: 267 – 302 fr.,

9) 2SW_L_parry_low_front: 303 – 338 fr.,
10) 2SW_L_parry_low_left: 339 – 374 fr.,

11) 2SW_L_parry_mid_front: 375 – 410 fr.,
12) 2SW_L_parry_mid_left: 411 – 446 fr.,

13) 2SW_L_swing_high_left: 447 – 482  fr.,
14) 2SW_L_swing_high_right: 483 – 518 fr.,

15) 2SW_L_swing_high_straight_down: 519 – 554 fr.,

16) 2SW_L_swing_low_left: 555 – 590 fr.,
17) 2SW_L_swing_low_right: 591 – 626 fr.,

18) 2SW_L_swing_mid_left: 627 – 662 fr.,
19) 2SW_L_swing_mid_right: 663 – 698 fr.,

20) 2SW_L_thrust_high: 699 – 734 fr.,
21) 2SW_L_thrust_low: 735 – 770 fr.,
22) 2SW_L_thrust_mid: 771 – 806 fr.,

23) 2SW_R_parry_from_stright_down: 807 – 842 fr.,

24) 2SW_R_parry_high_front: 843 – 878 fr.,
25) 2SW_R_parry_high_right: 879 – 914 fr.,

26) 2SW_R_parry_low_front: 915 – 950 fr.,
27) 2SW_R_parry_low_right: 951 – 986 fr.,

28) 2SW_R_parry_mid_front: 987 – 1022 fr.,
26) 2SW_R_parry_mid_right: 1023 – 1058 fr.,

30) 2SW_R_swing_high_left: 1059 – 1094 fr.,
31) 2SW_R_swing_high_right: 1095 – 1130 fr.,

32) 2SW_R_swing_high_straight_down: 1131 – 1166 fr.,

33) 2SW_R_swing_low_left: 1167 – 1202 fr.,
34) 2SW_R_swing_low_right: 1203 – 1238 fr.,

35) 2SW_R_swing_mid_left: 1239 – 1274 fr.,
36) 2SW_R_swing_mid_right: 1275 – 1310 fr.,

37) 2SW_R_thrust_high: 1311 – 1346 fr.,
38) 2SW_R_thrust_low: 1347 – 1382 fr.,
39) 2SW_R_thrust_mid: 1383 – 1418 fr.,

40) 2SW_charging: 1419 – 1441 fr.,

15.jpg

Skeletons of Two Weapons Collection have same structure parameters and proportions as in Weapon&Shield, Two Hands Sword&Axe Collection, Bow and Crossbow animation collections.

All animations from General Animation Collection can be used with this skeleton too.

The main propose of this animations to provide game developers with quality animations. Using it you can significantly reduce time for graphic assets development.

But of course this animations can be used in any other 3D production in crowd scenes and even help you to make animation for your main move hero.

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