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WIZARD SPELLS ANIMATION COLLECTION
1. Animations is clean and ready for use.
2. Skeleton have additional bones for weapons and shield mount and for character skirt as well. (check layers).
3. If your character don't need additional skirt bones - you can remove it or just don't use it.
4. Animation clips can be used with every biped humanoid type skeleton.
Pack included :
1. 1 3D MAX 2009 file with Character Studio skeleton. Animation clips loaded into skeleton and Motion Mixer as well.
2. FBX file.
3. 24 BIP animation clips file of Character Studio.
4. Magic glow texture TIF file.
5. Notes file.
6. Animations list file.
0) T-pose: 0 fr.,
1) M_combat_mode_A: 1 – 75 fr.,
2) M_dodge_to_left: 76 – 111 fr.,
3) M_dodge_to_right: 112 – 147 fr.,
4) M_magic_helix_spell: 148 – 218 fr.,
5) M_staff_block: 219 – 254 fr.,
6) M_staff_earthquake_spell: 255 – 290 fr.,
7) M_staff_Hit: 291 – 326 fr.,
8) M_straight_down_hit: 327 – 362 fr.,
9) M_swing_right: 363 – 398 fr.,
10) M_Taking_hit: 399 – 434 fr.,
11) M_combat_mode_B: 435 – 510 fr.,
12) M_duck_below_swing: 511 – 546 fr.,
13) M_magic_light_spell: 547 – 597 fr.,
14) M_magic_shot_stright: 598 – 633 fr.,
15) M_combat_mode_C: 634 – 709 fr.,
16) M_buff_spell_A: 710 – 760 fr.,
18) M_buff_spell_B: 761 – 851 fr.,
18) M_fire_ball_spell: 852 – 927 fr.,
19) M_spell_cast_A: 928 – 998 fr.,
20) M_spell_cast_B: 999 – 1034 fr.,
21) M_spell_cast_C: 1035 – 1070 fr.,
22) M_spell_cast_D: 1071 – 1106 fr.,
23) M_making_potion: 1107 – 1137 fr.,
24) M_Drinking_potion: 1138 – 1193 fr.,
Skeletons of Wizard Spells Collection have same structure, parameters and proportions as in all other my Medieval collection.
All animations from General Animation Collection can be used with this skeleton too.
Animations can be used in any other 3D production in crowd scenes and even help you to make animation for your main move hero.
The main propose of this animations to provide game developers with quality animations. Using it you can significantly reduce time for graphic assets development. |
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